STEAM GROUP
Doom Station 13 DS13
STEAM GROUP
Doom Station 13 DS13
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IN-GAME
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Founded
February 25, 2012
29 Comments
Jan 8, 2016 @ 11:05am 
Making an SS13-themed DOOM wad (yes stfu), is there a possibility of getting this as a base?
Jan 1, 2015 @ 3:03pm 
he tried
Oct 29, 2014 @ 10:40am 
rip
Oct 13, 2013 @ 10:26am 
I'm probably going to love this if it ever comes out. the music is just.
Oct 13, 2013 @ 10:25am 
looks pretty ded
Sep 29, 2013 @ 10:10pm 
hnf
Jul 13, 2013 @ 1:04pm 
how does one even go to do want more like?
Jul 11, 2013 @ 6:59pm 
doom and ss13? and the person who made the music? AFHARNFASDF
May 25, 2013 @ 3:48am 
rollin around at the speed of mex
Mar 25, 2013 @ 9:53pm 
sup sluts?
Oct 19, 2012 @ 4:37am 
working at the speed of mexico
Oct 18, 2012 @ 3:07pm 
Work faster damnit
Sep 30, 2012 @ 10:18pm 
So... how's this coming along?
Jun 20, 2012 @ 12:05pm 
The Doom engine splits rooms up into areas known as sectors. Each sector can have its own unique ID, and scripts can be run to detect actions within the sector, variables tied to the sector, any objects or actors within the sector, the status of adjacent sectors, and tons of other stuff.

The first version of atmos is likely going to be a simple air/no air binary option. Later on, I'm going to add more variables and try adding things like pressure and differing gases.
May 12, 2012 @ 7:45pm 
USer from /tg/station here. Any ideas on how Atmos will be implemented?
Apr 12, 2012 @ 12:49pm 
All you need is Doom 2, really. It doesn't matter if it's the steam version or the other one you mentioned, because all you need is the WAD file; the executable you use nowadays is generally a source port, which can be downloaded freely.

There's a /v/ Doom/Skulltag steamgroup in my profile, check it.
Apr 12, 2012 @ 12:43pm 
Well ♥♥♥♥, i haven't had a proper doom game on my computer in ages. Which games should i get to prepare? Would steam versions do or is there a preffered source? (I can think of a nautical themed one that is often popular)
Apr 12, 2012 @ 12:33pm 
Spread the word, I'm going to need playtesters after all. And yes, to repeat what I've been saying; This isn't a 1:1 port, but rather a re-imagining in a Doom setting, albeit very similar and with the same core concepts. If you want 100% SS13, play SS13.
Apr 12, 2012 @ 12:21pm 
Cargo techs, warden and virologist suck, plz kill. Shaft Miner needs a rework or to be cut, library is awesome but might have to go too (regular SS13 will stil have it for library lovers) and i ♥♥♥♥♥♥♥ love you for making this.
Feb 25, 2012 @ 9:49pm 
RTS controls are quite possible in Doom, and have been done already. It's sort of hackish, though, and requires some serious messing around. I'll likely try out a few different methods, but then again, it's all about what people expect from a Doom/SS13 hybrid - if the AI turns out unnecessary, it goes. If not, it stays.
Feb 25, 2012 @ 9:48pm 
Also i have never played AI so maybe i shouldt talk on that regard, all i do is clone people and set up singulos.
Feb 25, 2012 @ 9:37pm 
IMO the easiest way for an AI to control objects fast would be giving it some sort of RTS like camera and controls, clicking on things to open/close/activate/desactivate them. But then cameras would be useless and i dont know if something like that would be possible at all to begin with.
Feb 25, 2012 @ 9:32pm 
it begins
Feb 25, 2012 @ 9:32pm 
The main problem is letting the AI access doors and cameras that are far away without having to memorize every single location. Computer consoles and menus are possible, but how fun it is to play is a whole different story; then again, playing AI is a nightmare in regular SS13, so.
Feb 25, 2012 @ 9:29pm 
AI will be player controlled. There's a security cam feature in Doom, and if that doesn't work with 200+ cameras, I'll think about hacking something together.
Feb 25, 2012 @ 9:28pm 
That is awesome. Will there be an AI as well or would that be too hard to make?
Feb 25, 2012 @ 9:23pm 
By the way, breakable/fixable lights are in and working.
Feb 25, 2012 @ 9:23pm 
>that feel when making a steam group and "1 Member"
Feb 25, 2012 @ 9:18pm 
Woo Woo Woo