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    <title>SurfTimer Updates RSS Feed</title>
    <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates]]></link>
    <description><![CDATA[Events and Announcements for SurfTimer Updates]]></description>
    <language>en-us</language>
    <generator>Steam Community RSS</generator>
    <item>
      <title>Map changes 24/03/2018</title>
      <description>It's been a while, and I've recently only posted them on discord, but I figured since not everyone is on discord I can post the changelog here as well:&lt;br&gt;&lt;br&gt;surf_lodypreview&lt;br&gt;- removed bhop limit from s6&lt;br&gt;- added lasers in s8&lt;br&gt;&lt;br&gt;surf_divided&lt;br&gt;- end trigger of s4 now goes up to the roof&lt;br&gt;&lt;br&gt;surf_acp_fix&lt;br&gt;- added a laser in s3 for WRCP&lt;br&gt;&lt;br&gt;surf_rookie&lt;br&gt;- improved the drop from 5 to 6&lt;br&gt;&lt;br&gt;surf_lies_ksf&lt;br&gt;- the whole door of s2 teleports you now&lt;br&gt;&lt;br&gt;surf_qlimax_q&lt;br&gt;- end trigger of s1 now covers the whole inside of the box ( &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgyazo.com%2F7a29fd200d65591f5a759d1a5da44502&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://gyazo.com/7a29fd200d65591f5a759d1a5da44502&lt;/a&gt; )&lt;br&gt;&lt;br&gt;surf_lighthouse&lt;br&gt;- s3 startzone is now a fallzone entirely&lt;br&gt;&lt;br&gt;surf_psycho&lt;br&gt;- removed bright lights from s3/s4 spawns&lt;br&gt;- added autobhop to the ledge in s6&lt;br&gt;&lt;br&gt;surf_unreal_njv&lt;br&gt;- added a laser at the sc&lt;br&gt;&lt;br&gt;surf_impact&lt;br&gt;- added autobhop at s1&lt;br&gt;&lt;br&gt;surf_auroria_ksf&lt;br&gt;- added nojump at s6 and removed top 2 times&lt;br&gt;&lt;br&gt;surf_ambient_njv&lt;br&gt;- added autobhop to the boost and enabled boost reset upon !teleport/!restart&lt;br&gt;&lt;br&gt;surf_diverge&lt;br&gt;- added autobhop to bonus &lt;br&gt;&lt;br&gt;surf_airflow&lt;br&gt;- added autobhop to s3 windows&lt;br&gt;- fixed the boost on s4 and reset the stage times&lt;br&gt;&lt;br&gt;surf_kitsune2&lt;br&gt;- added nobhop on the arrow in b1 and reset all b1 times&lt;br&gt;&lt;br&gt;surf_y&lt;br&gt;- fixed the boost at s10 start so you can't/shouldn't do multiple boosts and reset the stage times&lt;br&gt;&lt;br&gt;surf_orbion&lt;br&gt;- extended the s2 end teleport to the bottom of the triangle&lt;br&gt;&lt;br&gt;surf_depths&lt;br&gt;- added a laser after first ramp&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1652132441603218483]]></link>
      <pubDate>Sat, 24 Mar 2018 13:00:32 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1652132441603218483</guid>
    </item>
    <item>
      <title>Map Changes 22/10/2017</title>
      <description>surf_sunnyhappylove&lt;br&gt;-removed top times from stage 3 due to edgebug&lt;br&gt;&lt;br&gt;surf_y&lt;br&gt;-remade stage 2 start (solid ground, new startzone, laser) and removed boosts from the stage&lt;br&gt;-influence on WR has yet to be determined&lt;br&gt;&lt;br&gt;surf_fruits2&lt;br&gt;-added maxvel to stage 2&lt;br&gt;-filtered the boost of bonus 1&lt;br&gt;-reset stage 2 and bonus 1&lt;br&gt;&lt;br&gt;surf_parc_colore&lt;br&gt;-removed the prehop in stage 2&lt;br&gt;-removed the cannon boost in stage 2&lt;br&gt;-reset stage 2, influence on WR has yet to be determined&lt;br&gt;&lt;br&gt;surf_apollonian s6&lt;br&gt;-removed the climbing start in stage 6&lt;br&gt;-added 1s to all stage 6 times&lt;br&gt;&lt;br&gt;surf_entropy_hardmode&lt;br&gt;-remade stage 1 startzone, added maxvel&lt;br&gt;-remade stage 2 startzone, added maxvel, removed telehop&lt;br&gt;-remade stage 3 startzone, added maxvel and filtered it&lt;br&gt;-added autobhop to end of stage 4&lt;br&gt;-reset stage 1, stage 2 and stage 3 and added 0.5s to WR&lt;br&gt;&lt;br&gt;surf_diamond_beta1&lt;br&gt;-removed telehop into 2, now has a fixed drop&lt;br&gt;-added 0.5 to all map times</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/3023464665648046146]]></link>
      <pubDate>Sun, 22 Oct 2017 12:10:48 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/3023464665648046146</guid>
    </item>
    <item>
      <title>Adjusting Group Sizes</title>
      <description>What we can do is change how groups expand to create minimum amount of players the higher groups can have before moving onto creating the next lower group. so for example in a map like  ori_l with 134 players, 62 players are eligible for a group (134 - top10) / 2.&lt;br&gt;&lt;br&gt;The current way of calculating groups by % without minimums yields group sizes:&lt;br&gt;G1: 1&lt;br&gt;G2: 2&lt;br&gt;G3: 4&lt;br&gt;G4: 8 &lt;br&gt;G5: 16&lt;br&gt;G6: 31&lt;br&gt;&lt;br&gt;For a total of 62 players&lt;br&gt;&lt;br&gt;If we use minimums our group sizes look like:&lt;br&gt;G1: 10&lt;br&gt;G2: 15&lt;br&gt;G3: 25&lt;br&gt;G4: 12&lt;br&gt;&lt;br&gt;For a total of 62 players, and we only have 4 groups. &lt;br&gt;&lt;br&gt;This is good because for such low amount of completions, it is unnecessary to have 6 groups, and the groups that remain are the higher tiered groups which give more points. This results in the map giving a total of 5316 points via groups to all 62 players combined, instead of 1256 points that it used to give combined.&lt;br&gt;&lt;br&gt;After the minimums are reached, the groups continue to expand as usual based on % up to 50% of the players. &lt;br&gt;&lt;br&gt;These are the minimums g8 proposed:&lt;br&gt;&lt;br&gt;Min. Rank Floor&lt;br&gt;------------------&lt;br&gt;1-10 (Top 10)&lt;br&gt;11-20 (G1) -- 10 Players&lt;br&gt;21-35 (G2) -- 15 Players&lt;br&gt;36-60 (G3) -- 25 Players&lt;br&gt;61-100 (G4) -- 40 Players&lt;br&gt;101-150 (G5) -- 50 Players&lt;br&gt;151-225(G6) -- 75 Players&lt;br&gt;&lt;br&gt;Groups will begin expanding based on % after ~440 completions&lt;br&gt;&lt;br&gt;&lt;br&gt;These are the minimums retarded proposed:&lt;br&gt;&lt;br&gt;Min. Rank Floor&lt;br&gt;------------------&lt;br&gt;1-10 (Top 10)&lt;br&gt;11-30 (G1) -- 20 Players&lt;br&gt;31-60 (G2) -- 30 Players&lt;br&gt;61-105 (G3) -- 45 Players&lt;br&gt;106-165 (G4) -- 60 Players&lt;br&gt;166-245 (G5) -- 80 Players&lt;br&gt;246-350 (G6) -- 105 Players&lt;br&gt;&lt;br&gt;Groups will begin expanding based on % after ~690 completions&lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fwww.strawpoll.me%2F13593236&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;http://www.strawpoll.me/13593236&lt;/a&gt;&lt;br&gt;&lt;br&gt;Please go to discord if you wanna discuss. I want this changed today&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1439315797586060652]]></link>
      <pubDate>Tue, 01 Aug 2017 14:08:50 +0000</pubDate>
      <author>unt0uch - msg contactus discord</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1439315797586060652</guid>
    </item>
    <item>
      <title>Map tier changes!</title>
      <description>Hey guys,&lt;br&gt;the day has come, we are now able to change map tiers (again)! &lt;br&gt;&lt;br&gt;I already changed a few that came to my mind (CSS &amp;amp; CSGO):&lt;br&gt;&lt;br&gt;surf_acp_fix (t3)&lt;br&gt;surf_sandman_v2 (t4)&lt;br&gt;surf_trihard (t4)&lt;br&gt;surf_beginner_hell (t4)&lt;br&gt;surf_sippysip (t4)&lt;br&gt;surf_guitar_hi (t2)&lt;br&gt;surf_duggywuggy (t2)&lt;br&gt;surf_coralis_ksf (t3)&lt;br&gt;&lt;br&gt;If there are more maps that need a change, let me know here or on discord. I know it's subjective, so you might as well discuss this on discord and then post the result here.</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1425804364175828802]]></link>
      <pubDate>Wed, 19 Jul 2017 14:59:14 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1425804364175828802</guid>
    </item>
    <item>
      <title>KSF Now has a discord!</title>
      <description>KSF now has an official Discord! Come join and be a part of the ksf community &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FS2PUQEb&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;https://discord.gg/S2PUQEb&lt;/a&gt;&lt;br&gt;</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1336856442794038862]]></link>
      <pubDate>Tue, 04 Jul 2017 03:05:54 +0000</pubDate>
      <author>nowlech</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1336856442794038862</guid>
    </item>
    <item>
      <title>surf_and_destroy fixed &amp; map changes</title>
      <description>surf_and_destroy_fix replaced the broken surf_and_destroy and should work again! Please tell me if you encounter any problems on the map.&lt;br&gt;&lt;br&gt;EDIT: Might be that the zones are different now, as I remade them - the WR and WRB #1 might be impossible due to that. &lt;br&gt;&lt;br&gt;surf_kz_mix_journeys&lt;br&gt;- cheats are now enabled&lt;br&gt;&lt;br&gt;surf_liberation2&lt;br&gt;- filtered boost on stage 6, reset WRCP&lt;br&gt;&lt;br&gt;surf_happyhands&lt;br&gt;- telehop removed from bonus 2, times reset&lt;br&gt;&lt;br&gt;surf_year3000&lt;br&gt;- adjusted startzone, added +.06 to WR and removed top2 from WRCP&lt;br&gt;&lt;br&gt;Autobhop was added to several maps, as asked for on the forums:&lt;br&gt;surf_heaven_njv stage 2, surf_boring stage 7, surf_krow10, surf_auroria2 stage 3, surf_81st_network bonus, surf_smaragd s6 (towards end), surf_spaceship_ksf bonus 1 and 2, surf_lab, surf_classics2 stage 7, surf_distraction_v2 bonus, surf_static bonus&lt;br&gt;&lt;br&gt;Autobhop was NOT added, despite being requested, to surf_psycho stage 6, surf_airflow stage 3 and the beginning of surf_smaragd stage 6, because I don't want to support these in run. Maybe nojump should be added instead?</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1336855736855069336]]></link>
      <pubDate>Fri, 23 Jun 2017 10:18:37 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1336855736855069336</guid>
    </item>
    <item>
      <title>Map Changes</title>
      <description>Hey everyone, this announcement is primarily due to the changes on surf_quattro.&lt;br&gt;&lt;br&gt;surf_meme &lt;br&gt;- added nobhop to the nyan cats in bonus 1 &amp;amp; reset it&lt;br&gt;&lt;br&gt;surf_graphia&lt;br&gt;- changed the boost right before cp1 to match / approximate WR speed (please don't continue if you get a randomly stronger boost)&lt;br&gt;&lt;br&gt;surf_quattro&lt;br&gt;- changed stage 1 back to the original path, without having to go through &amp;quot;checkpoint 1&amp;quot; (it's also crossed out in the map)&lt;br&gt;- made a new start platform for stage 1&lt;br&gt;- made the boost going upwards at stage 1 stronger &amp;amp; filtered it&lt;br&gt;- reset stage 1&lt;br&gt;- made the boosts on stage 2 start stronger &amp;amp; filtered them&lt;br&gt;- added a flat bhop on top of the slant, was unable to fix the random slant boosts&lt;br&gt;- reset stage 2&lt;br&gt;- removed some annoying trigger_teleports on stage 4 (e.g. on top of the &amp;quot;castle wall&amp;quot; after the second ramp)&lt;br&gt;- increased all map times by 15 seconds</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/2881589795637276324]]></link>
      <pubDate>Fri, 16 Jun 2017 14:19:11 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/2881589795637276324</guid>
    </item>
    <item>
      <title>Map Changes</title>
      <description>surf_forbidden_tomb&lt;br&gt;-removed spine bhop on stage 1 and reset the stage&lt;br&gt;&lt;br&gt;surf_ataque_final&lt;br&gt;-reset stage 4 due to looping back to startzone&lt;br&gt;&lt;br&gt;surf_ragequit&lt;br&gt;-remade startzone of stage 4 and reset the stage&lt;br&gt;&lt;br&gt;surf_cansius&lt;br&gt;-moved end trigger of stage 2 to avoid bad drops&lt;br&gt;-remade stage 2+3 starzones&lt;br&gt;-reset stage 2 WRCP due to spine bhop&lt;br&gt;-stage 3 now ends directly instead of pushing you back up, WRCP is reset due to new startzone&lt;br&gt;-indicated with lasers where the boosts in stage 5 are&lt;br&gt;&lt;br&gt;surf_interceptor&lt;br&gt;-added solid ground to stage 2 start so you don't randomly bounce back</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1259166922114522056]]></link>
      <pubDate>Tue, 06 Jun 2017 17:13:30 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1259166922114522056</guid>
    </item>
    <item>
      <title>Map Changes</title>
      <description>Some of these changes are from today, some from a few days or even a week ago. Just a summary:&lt;br&gt;&lt;br&gt;surf_collaboration&lt;br&gt;- Stage 8 is remade entirely, as the boost on second ramp could easily be exploited and I didn't find a way to fix it. Now there's a new start platform, changing the stage start entirely, and the map times got adjusted by -2 seconds&lt;br&gt;&lt;br&gt;surf_lessons&lt;br&gt;- Stages 3, 4, 5 and 7 had their autobhop turned into no-bhop zones&lt;br&gt;- Stage 6 WRCP was removed due to spine bhop&lt;br&gt;- Stages 3, 4, 5 and 7 were reset and all map times got increased by 1 second&lt;br&gt;&lt;br&gt;surf_nyze&lt;br&gt;- Bonus 1 should work properly now (antigrav part)&lt;br&gt;&lt;br&gt;surf_exocube&lt;br&gt;- Stage 2 had nobhop added to the back of the last ramp &amp;amp; WRCP was reset&lt;br&gt;&lt;br&gt;surf_quattro&lt;br&gt;- Added maxvel to stage 2 &amp;amp; reset the stage&lt;br&gt;&lt;br&gt;surf_injection_njv&lt;br&gt;- Removed lamp bhops from stages 3 and 5 &amp;amp; removed WRCPs&lt;br&gt;&lt;br&gt;surf_forbidden_tomb3&lt;br&gt;- Made it impossible to loop the boost in stage 8 &amp;amp; reset the stage</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1259166111192549216]]></link>
      <pubDate>Sun, 28 May 2017 16:31:20 +0000</pubDate>
      <author>Sacred</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1259166111192549216</guid>
    </item>
    <item>
      <title>Website back up and running</title>
      <description>We have finally moved off our old web hosting service, to an upgraded one with a much better platform and support. So all the domain redirects ( &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fsurf.ksfclan.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;surf.ksfclan.com&lt;/a&gt;, &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fteamspeak.ksfclan.com&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;teamspeak.ksfclan.com&lt;/a&gt; ) should be working correctly again, along with our forums page ( &lt;a class=&quot;bb_link&quot; href=&quot;https://steamcommunity.com/linkfilter/?u=http%3A%2F%2Fksfclan.com%2Fforum&quot; target=&quot;_blank&quot; rel=&quot; noopener&quot; &gt;ksfclan.com/forum&lt;/a&gt; ). If anyone experiences any issues please feel free to let me know!</description>
      <link><![CDATA[https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1295192999812359573]]></link>
      <pubDate>Wed, 03 May 2017 14:31:14 +0000</pubDate>
      <author>эνδℓν| κѕғ</author>
      <guid isPermaLink="true">https://steamcommunity.com/groups/SurfTimerUpdates/announcements/detail/1295192999812359573</guid>
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