STEAM GROUP
DesA Competitive Squad [DesA.Comp]
STEAM GROUP
DesA Competitive Squad [DesA.Comp]
0
IN-GAME
5
ONLINE
Founded
June 10, 2011
12 Comments
Nov 29, 2011 @ 10:06am 
ggs, Gentlemen.
Oct 20, 2011 @ 7:38am 
Nice game ^4 - even though we lost. I think we learned the main area we need to work on to get better and beat top teams - better coordinated pushes. Here is STV demo: http://lonelyhearts.site.nfoservers.com/Logs/auto-20111017-2032-cp_gullywash_pro.zip
Oct 17, 2011 @ 4:03pm 
Some late changes for today's match.
1. Strange weapons and Unusual hats are..*drum roll please* ALLOWED! Frag it up tonight in sparkly goodness.

2. Map will be cp_gullywash_pro.. the one in the files section of our website. This is NOT the recently released valve map.

3. Widowmaker: Allowed
Reserve Shooter for Pyro: Banned

good luck guys
Oct 11, 2011 @ 6:16am 
Nice game last night folks ^3
Oct 8, 2011 @ 2:12pm 
Just a heads up, I am still alive and have internet service again.
Oct 4, 2011 @ 12:18pm 
Nice game last night folks! ^2
Sep 27, 2011 @ 1:18pm 
Nice game last night folks!
Sep 25, 2011 @ 8:49am 
From UGC:
Hey everybody,

On the league's behalf, I'm just e-mailing you all to remind you that the KOTH scoring win condition is when a team scores 4 total points throughout the match's length, not 5 like some teams are still thinking. Sorry for any confusion this may have caused!

Bubby<3
Sep 17, 2011 @ 8:59pm 
St Louis...don't know the bandwidth. Just a normal server from Gameservers.com
Sep 15, 2011 @ 1:48pm 
Hey KarmaKaza I was wondering where the server is located and what the specs are? I normally have 40-50 ping to central US servers and about 80-90 to servers on the west coast. Unfortunately I end up getting 90-100 at this server. Just curious, thanks!
Sep 13, 2011 @ 10:58am 
3.8. Team Ping Differences

If the team providing the server has an average TEAM ping advantage of greater than 100, the round must be moved to the other team's server or a neutral server, such as the UGC server, if the nonhosting team requests. If the hosting team refuses to move the round, and the other team provides screenshots/demos evidencing the ping advantage, the round may be awarded to the nonhosting team regardless of who won the round played. Note this does not apply to INDIVIDUAL players that are at a ping disadvantage.