STEAM GROUP
Perfect Nav Mesh p_NM
STEAM GROUP
Perfect Nav Mesh p_NM
6
IN-GAME
61
ONLINE
Founded
June 12, 2013
Language
English
86 Comments
Aug 28, 2025 @ 3:23pm 
That URL did nothing for you?
Hmm, that's weird

Anyway, thanks for your quick response and removing the dead links in the thread!
Aug 28, 2025 @ 7:20am 
Thanks for reporting, I've went though the post and removed all dead links. It did say redirecting for me, but did nothing. The whole host/site appears to be down, I think what you seen was a result of your own browser and/or plugins. I would not be concerned.
Aug 28, 2025 @ 2:38am 
Do not access the URL "www[dot]ai-blog[dot]net" posted in the "Resources - read first" thread.

The link redirects to a fake Microsoft site that displays a fake warning message like
"Your computer is at risk."
When I opened the fake site, Google Chrome stopped responding, CPU usage skyrocketed, and memory usage rose to nearly 100%.
I ended up having to force quit Google Chrome using Task Manager.
Mar 26, 2024 @ 10:33am 
It is dead or what, can you help a bit with bot nav?
Oct 6, 2019 @ 1:04pm 
You will get kicked by sv_pure if you change valve scripts. I recommend copying the file and loading your edited copy instead
Oct 6, 2019 @ 9:08am 
saw new Bezimienny video does that means that nev bot deadmatch folder can be changed without having problems on official servers?
Sep 2, 2018 @ 5:52pm 
the overpass nav needs a 'nav_analyze', among other things..:pinchingcrab:
Sep 2, 2018 @ 11:55am 
Is there anyway to fix bots on overpass a bombsite A
Oct 8, 2017 @ 10:33am 
Hey Kory, I know of two groups doing playtesting, reddit and Mapcore, you can check out these links for more information: http://www.48675488.xyz/groups/redditplaytesting
and https://www.mapcore.org/topic/20518-mapcore-csgo-playtesting-50/ :csgoglobe:
Oct 8, 2017 @ 9:28am 
Someone up for some playtesting? :csgoskull:
Sep 19, 2017 @ 4:44pm 
Thanks
Sep 6, 2017 @ 1:09pm 
https://developer.valvesoftware.com/wiki/Navigation_Meshes#Adding_and_removing_connections_between_areas Everything from this article can be applied for TF2, except for attrubites like "nav_no_jump", "nav_jump", "nav_walk", etc.. Since TF2 bots don't use them at all, or if they have support for them they'll behave very glitchy. They can navigate around the navmesh without help of attributes.
Sep 6, 2017 @ 10:48am 
Hi, I came to this group because I am trying to edit a navmesh on tf2. It's for cp_degrootkeep. I am inexperienced in editing navmesh and seek to get better. I need to create a connection between a ledge and the ground below where bots can jump down, but not back up. How would I do that.
Aug 21, 2017 @ 9:46am 
Yeah, they either broke weapon pool division in botprofiles or the Defuser isn't recognized at all now, since bots don't even try to buy it.
Aug 21, 2017 @ 9:35am 
Might be that FN update broke something. I'll test my botprofile in a sec
Aug 21, 2017 @ 7:48am 
it did but i have 2 botprofile in case if that happen soo i have file where bots should be able to buy kits i mean try it. :D
Aug 21, 2017 @ 7:36am 
your file did not get changed from an update?
Aug 21, 2017 @ 6:47am 
yea i know about that and thats why i need answers... it doesn't work anymore. ):
Aug 21, 2017 @ 5:54am 
check out the discussions, I think someone posted about this and editing your bot profile ? also i think the buyorder file the might go by that
Aug 21, 2017 @ 5:37am 
why bots don't wan't to buy defuse kits. I NEED ANSWERS! :D
Apr 24, 2017 @ 10:13am 
can t wait for those updates https://www.youtube.com/watch?v=7lCTgwNHZgQ
Apr 24, 2017 @ 5:26am 
naaaa:trolley:
Apr 24, 2017 @ 4:05am 
somewhere in summer source engine 2 is coming yay wonder what it will brings to us
Mar 22, 2017 @ 8:13am 
somebody wanna help me test my wip map ?
Dec 31, 2016 @ 8:25pm 
Happy new year!
Dec 29, 2016 @ 1:54pm 
Yeah, I might help ye later, just add me and such.
Dec 29, 2016 @ 10:17am 
hello dear people iam working on a map and i need help with nav meshes
and iam too stupid to make the navmeshes work... so could someone please help me?
-tomas
Aug 10, 2016 @ 12:15pm 
clean up aisle 4 :HappyMask:
Aug 6, 2016 @ 1:54am 
You have to buy those emotes
Aug 6, 2016 @ 1:44am 
:UnhappyMask:
Aug 5, 2016 @ 9:31pm 
again the 'Resources - read first' post shows some good pictures of doing ladder with multiple levels.. New nuke def needed a better NAV before being put in a bot mission :UnhappyMask:
Aug 5, 2016 @ 2:32pm 
For that ladder, I would suggest spacing the nav blocks out a bit from the ladder and applying nav_no_jump. Just to stop the bots getting stuck (damn wildfire mission was REALLY hard for that)
Aug 5, 2016 @ 12:30pm 
:D i try 3
Aug 5, 2016 @ 12:12pm 
that is way to much.. you should read tomgors post about ladders he has done it in only two parts.:advz_skelly:
Aug 5, 2016 @ 5:54am 
no worries:happyecho:
Aug 5, 2016 @ 5:46am 
im just hope i didn t do somethink bad :)
Aug 5, 2016 @ 5:38am 
:D
Aug 5, 2016 @ 5:24am 
a quiz? we should be the ones quizzing you! :HappyMask:your ladder tho.. why is the top half connected to the ground level? I think that is bad or maybe we can not see it all?
Aug 4, 2016 @ 8:54am 
my last quiz bot profile+ im go select right answers in nav_quiz 1
Aug 3, 2016 @ 11:14am 
i post new discussion call nav_quiz 1 sorry for bad english and i hope you enjoy
Jul 25, 2016 @ 5:14am 
discussions? :tomeofmagic:
Jul 25, 2016 @ 4:41am 
Montezuma I've added you if you have more to talk about. We can continue in private messages to not spam the group. Sorry for not answering, I was not subbed to the comments.
Jul 25, 2016 @ 1:37am 
Hmm... I don't mean over the box, I mean directly over the wall, while hiding behind one of the boxes.
Jul 25, 2016 @ 1:32am 
uh, I typed that before you reposted... uh, consider it my reply still...
Jul 25, 2016 @ 1:31am 
valves map makers do their own nav meshs too.. D2 and others are really old edits. I my self would make sure they used ramp instead of trying to jump up on that box every time..
Jul 25, 2016 @ 1:31am 
I was referring to Bez's meshes, I downloaded them from his gamebanana post.
Jul 25, 2016 @ 1:28am 
Additionally, in D2, the bots have trouble making it through window on b, and jumping over the walls of A