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steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-uY8kD-6m6RW-tF8zL-BnQWQ-3aaUN
you take your time, otherwise rushing can allow sneaky little bugs to bet in hehe
Good luck with 90 FoV XD. Humans have like 130 FoV in real life.
in the last few days.
You are right, it would be nearly impossible to play competitively if you had to control every joint (at least with a mouse or gamepad). To address this I made the Muscle Memory System, and this makes it so you can setup customizable "assumptions" about how your arm moves. You can think of this as simulating the practice or training. So you would just manage your shoulders vertical and horizontal movement (2 axises like a mouse or analog stick) and based on the position of the shoulder, muscle memory will automatically handle all the finer arm movements (wrist rotation, forearm rotation, etc.) based on what you setup. I still need to make a video on this, but that first video on total arm control, was to show that you can override any of the assumptions made by muscle memory on the fly.
Still, it looks like a great next step in the genre of... I have no idea what genre this is really. Melee combat simulator? Whatever it's called, I'm gonna keep an eye on Reverence :)
I like your principe