STEAM GROUP
Reverence: The Ultimate Combat Experience ReverenceMS
STEAM GROUP
Reverence: The Ultimate Combat Experience ReverenceMS
1
IN-GAME
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ONLINE
Founded
January 15, 2015
25 Comments
Feb 10, 2020 @ 12:30pm 
Douchebag.
Feb 10, 2020 @ 12:30pm 
Also, The audacity of teamkilling us for telling the truth and then at the end I let you stay alive to get a kill and you die leaving me 1v5 on final round with an awp. I 3K and die and you whined "shouldn't have saved the awp" You don't get a right to talk when you play worse than a bot could.
Feb 10, 2020 @ 12:26pm 
Absolute trash at CS:GO. Did some of the dumbest comp plays I've ever seen in over 1000 comp games. Threw the match basically to be toxic to "enjoy the game". People play comp to be serious, if you don't like that go back to casual. Half way through the match, Cat was called and their planting A and your in T spawn as CT circling the entire map and by the time you got into their spawn, they secured A. GG for autism.

steam://rungame/730/76561202255233023/+csgo_download_match%20CSGO-uY8kD-6m6RW-tF8zL-BnQWQ-3aaUN
Sep 1, 2018 @ 12:42am 
pinch punch first day of the month, dbbs on that
Sep 19, 2016 @ 7:07pm 
DUDE
Feb 20, 2016 @ 10:22am 
aye. vikings latest season and black sail is on amazon bbl .
you take your time, otherwise rushing can allow sneaky little bugs to bet in hehe
Feb 20, 2016 @ 10:11am 
Haha thanks Loin - yes I think it will be worth the wait. There's so much to do, and it is extra hard when building something completely different. Internal mutliplayer testing is underway now though!
Feb 18, 2016 @ 2:24am 
doubtful tbh. The longer the wait the better the dinner imo
Feb 7, 2016 @ 4:25pm 
is it dead now?
Nov 7, 2015 @ 9:31pm 
No tbh
Oct 18, 2015 @ 10:32pm 
i hope theyre are mauls in dis game
Jul 26, 2015 @ 10:55am 
@Loin
Good luck with 90 FoV XD. Humans have like 130 FoV in real life.
Jul 18, 2015 @ 1:57am 
Fingers crossed tbh, these kickstarter campaigns have a habit of picking up
in the last few days.
Jun 26, 2015 @ 3:16pm 
Hey Zil'lyeh, thanks for the support!

You are right, it would be nearly impossible to play competitively if you had to control every joint (at least with a mouse or gamepad). To address this I made the Muscle Memory System, and this makes it so you can setup customizable "assumptions" about how your arm moves. You can think of this as simulating the practice or training. So you would just manage your shoulders vertical and horizontal movement (2 axises like a mouse or analog stick) and based on the position of the shoulder, muscle memory will automatically handle all the finer arm movements (wrist rotation, forearm rotation, etc.) based on what you setup. I still need to make a video on this, but that first video on total arm control, was to show that you can override any of the assumptions made by muscle memory on the fly.
Jun 26, 2015 @ 12:08pm 
Great concept but the learning curve is going to be ridiculous. The level of fine control required to manage an actual fight at a decent pace will be somewhere along the lines of Starcraft pro level... perhaps consider implementing some sort of "simple" mode to ease new players in and bring more people into the melee-simulator fold.

Still, it looks like a great next step in the genre of... I have no idea what genre this is really. Melee combat simulator? Whatever it's called, I'm gonna keep an eye on Reverence :)
Jun 25, 2015 @ 8:11pm 
Yup lol... check out the last 4 seconds of this video: https://youtu.be/J750tdTGZP4?t=56s
Jun 25, 2015 @ 2:01pm 
But Will I be able to reverse overhead??????
Jun 10, 2015 @ 12:43am 
Thats nice.. so i read you dont take an specific periode, so you mean you make a game that not only in middleage plays? Possible to play at modern times but with focus of melee? Hmm thqts nice but i think when you makes it for antic period and middleage etc you have more possibilities
I like your principe
Jun 9, 2015 @ 4:26pm 
It's hard to beat Arma in realism! We are trying to make it as realistic as possible though. Similar to Arma, we're taking a simulation approach to combat, rather than creating an arcade game. It's not set in any specific time period, but it does focus on melee combat and I hope to deliver the most realistic and comprehensive melee system yet. Oh, and no worries on your English! You made perfect sense, except that a corpse is a dead body and we only have maximum control when we are alive.
Jun 9, 2015 @ 2:32pm 
Its like arma but in the middleages right? Or more realistic because you want the maximum of control over a corpse..? Sry for my bad english im not soo good xD i am an german haha
Jun 4, 2015 @ 3:07pm 
Hey Astaroth, Chiv was definitely an inspiration, but Reverence is a very different since it takes a simulation approach to combat (as opposed to an arcade approach).
Jun 2, 2015 @ 12:29pm 
So is this supposed to be a Chiv sequel?
Feb 5, 2015 @ 9:20pm 
Hey
Feb 4, 2015 @ 6:34pm 
Hey :agathacross: :headbash: