VolKan
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Holstebro, Ringkobing, Denmark
Administrator at Jump Academy
For donations to Jump Academy, click this trade link.
Email: [email protected]
Verified seller at MarketplaceTF [marketplace.tf]
Affiliate at ScrapTF [scrap.tf]
Admin at Blapature Co.
Administrator at Jump Academy
For donations to Jump Academy, click this trade link.
Email: [email protected]
Verified seller at MarketplaceTF [marketplace.tf]
Affiliate at ScrapTF [scrap.tf]
Admin at Blapature Co.
General info
About me
I collect macaws, write bad reviews about bad games, and play vidya gams.


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Items Up For Trade
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Items Owned
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Market Transactions
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Review Showcase
32 Hours played
I liked this game initially, but I think that was just the result of the overwhelming amount of negativity surrounding the game before its release. I might've been a little more positive just out of spite towards this era of cancel culture- however the game's faults has nothing to do with that can of worms.

If you're a huge potter-head, you might just want to play it for the fanservice, which there's a lot of. (Quizzes, Adhering to the canon the movies set up, Weasly predecessors, and much more that probably went over my head).

The game isn't necessarily "bad" all things considered, but it's not exactly ahead of its time either, quite the opposite in fact. For the low low price of €60 I expect something that has a lot more polish and care put into the part that makes it a game, and not a movie or book.

  • Main character is either overbearingly sympathetic and caring, or a complete prick, these are your two options during dialogue where you are given the option to respond, it feels extremely unnatural and takes me out of the fantasy it's trying to draw me into.

  • The "open" world is composed of 3-4 very detailed areas (Hogwarts, Hogsmeade, forbidden forest, etc) but the rest of the map is empty, sprinkled with "puzzles" or groups of enemies where there's a chest to loot, akin to Far Cry 5. There's no random events or people/enemies to interact with outside of these areas, enemies even respawn if you move too far away.

  • You are limited to 16 spells, cycling between 4 "loadouts" (for lack of a better word) with 4 spells each.. However if you want to engage with everything the game has to offer, you need to use every spell in the game, which is more than 16, so you will have to move around spells constantly in the "loadout" menu.

  • Mounts are slower and "deploy" slower than your broom, even without upgrades.. What is the point?

  • Maybe it's just me, but the "room of requirement", which is basically your home base where you can make potions, harvest plants and "ingredients/crafting items" from your pets/mounts offered nothing outside of "mandatory sidequests." It's set up like an idle phone game, where I have to return to the base after x amount of minutes to harvest/pick up what I want, what a joke.

  • I'm not sure who started this rumor or selling point, if the devs had nothing to do with it then ignore this, but from what I saw before the release, it seemed like you were able to pick your side, good or bad. However this is just not the case, you cannot kill or even hurt non-enemies, and at the end of the story where you have a choice to do something bad, it makes no difference, and nobody (story related npcs) reacts to it.

  • The story-beats are incredibly transparent and I at no point was surprised, rather I knew what was going to happen before it did.

  • Of course the game also uses an arbitrary armor rating system while also giving you the option to pick how your armor appears, but when you get a new piece of armor with a better rating you have to pick how that looks again.
    It is one of the worst additions to singleplayer games ever made, leave this stupid armor rating system to the MMORPG genre please, it has no meaningful reason to exist in singleplayer other than to burn you out from opening and closing the equipment tab 10000 times during a full playthrough.

    ^I played the game with no potions, no combat plants, not caring what armor rating my armor was, no loomed gear, and I still had no issues with dying or spongy enemies (more than normal), and that's not to flex, but rather to get across these were unnecessary additions to the game, had they not existed the devs would've spent more time on other important aspects of the game.
Review Showcase
0.3 Hours played
"Habbo Hotel: Origins will not follow the same path Habbo did, where we go from here is up to you." -Origins 2024
Well that was a big fat lie huh.

"Starting off, I have a vested interest in the continued success of Habbo: Origins, and am not just here to pray on their downfall, quite the opposite in fact.
All Scandinavian Hotels closed down permanently in 2015, and through Origins, a significant part of the old playerbase found a new place to be, and relive old memories. Most have dropped off after the hype died down, but I still remain in hopes one day the word spreads around, and more people join. I see potential in Origins and they can count on my continued support given they course-correct."


Those were the opening words to one of my very long and thought-out feedback posts on the Origins Discord which got no response, and evidently wasn't taken to heart. I take no pleasure in saying this but I sit here now 1 year later looking back on Origins downfall with a smile on my face. The only people who are actively playing nowadays are the deluded Community Staff who desperately cling on to their rank, and their NPC friends who drove the game into the ground with their dogsh*t ideas and suggestions, which deviated so much from what Habbo is, that Origins now has Runescape-esque skills you can level up -- and that's not even an exaggeration.

I was there on day 1, and the signs were already showing back then. The Devs and their paypiggies were in such a rush to push the game in a new direction, completely ignoring the "Origins" title and the promises that came with that.. It's clear to me now that Origins never had any interest in giving you an authentic nostalgic tour around a 2000's era Habbo. Originally released as a passion project from a Sulake Employee who wanted to bring back the Origins of Habbo -- it is already looking like an amalgamation of Legacy and a bootleg retro hotel only 1 year later, what a total joke dude. Sulake must suck the soul out of everything with their greed, we were all fools to think this would be any different.

After this Steam release, I am now aware of the fact that reasonable people actually did exist, and that their Discord was just one giant echo-chamber, where any opposing opinion was silenced and hidden away from the hivemind. I hope the public stain that is your dear game's review score serves as a wakeup call, though somehow I doubt it.

Let the coping ensue.
Screenshot Showcase
Team Fortress 2
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This guide will go over the unique patterns of Macaw Masked War Paint.
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TF2 - Did you see it?
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May 2 @ 7:54pm 
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🟦✨ Elite Gaming Legend ✨🟦

🚀⭐ Let’s party up again soon ⭐🚀

🌟🔥 Wishing you an absolutely epic day 🔥🌟

⭐⚡⭐ +REP — This profile radiates power! ⭐⚡⭐

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Apr 28 @ 6:51am 
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Mar 10 @ 6:45pm 
volkan when volkant :(
Dec 25, 2025 @ 3:30am 
** ' * .*  * 🌟 * * '* * *
* * .* '  ✨ 🏮✨  *  '  *
.   *  ✨ ☆☆☆✨ *  '  .
  *  ' ✨+:...💙...:✨  *
'    '✨☆ 🏮☆🏮☆✨ *  * '  
 * *✨+:💚:+@+💚:✨   '  *
* . ✨☆☆ 📀☆📀☆☆ ✨ * ' * .
'  . ✨+:..:++:..💚..+&:..:+✨
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' . ✨+:...:+💙+:...:+💙§+:..:+✨
. ✨☆📀☆📀☆ ☆📀☆ 📀☆ ✨  ' *
 ✨💙+💙+:..:+@+:..:+💙+💙✨
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*  * . * * 🟫 .  * .  '
  ,·´ ¸,·´`) * * 💝🎁🎁💝 *
 (¸** ℳᴇʀʀʏ ℭʜʀɪsᴛᴍᴀs **
Dec 24, 2025 @ 3:05pm 
Merry Christmas dear friend :) Hope 2026 will treat you well <3
Sep 30, 2025 @ 11:27am 
hi there!