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Newfoundland & Labrador, Canada
My format--guardian: To mend and defend.
My format--guardian: To mend and defend.
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Good ol' FF9.
Canon
On Interactive Narration & Personal Canon

A small catalogue of works, arranged in the spirit of literary study.


I. Personal Canon (Top Five)
1. The Last of Us
2. Life is Strange
3. Expedition 33 4. [url]NieR: Automata
5. Horizon Zero Dawn


II. Regarding the Development of Interactive Narration
Deus Ex: Human Revolution
Limbo
Life is Strange
Bastion
BioShock
Portal


III. Regarding Atmosphere as Storytelling
Limbo
Hellblade: Senua’s Sacrifice
Prey
Metro
Subnautica


IV. Regarding Player Action as Narration
Dynasty Warriors
Life is Strange
Baldur’s Gate 3


V. Regarding Invested Immersion as Storytelling
The Last of Us
Heavy Rain
Death Stranding
Portal
Favorite Group
Ab Academe, Libertas
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Review Showcase
0.3 Hours played
Proteus is an experiemental game that examines the relationship between the visual and auditory environment. IE: Your background music is based on what things are around you.
What that means:
  • Every rendered object has an area of effect melody
  • Your proximity determines volume of said melody;
  • It's easy to be overwhelmed by the ruckus.

But:
  • Despite exploration being the focus of the game this is poorly designed. The forward movement button actually moves about 15-45 degrees clockwise, depending on your resolution;
  • In fact, the game has trouble handing different resolutions at all. If you find you're not getting the entire picture try opening in the forced windowed option;
  • The visual elements, while not a focus, are inexcusably poor. Nearly everything in the game lacks definitions to the point where players are often left without any indication of what it is they're looking at.

So:
  • This game really lacks the ability to be immersively played. Most reviews list that it is best enjoyed with narcotics. I neither condone, nor condemn this statement;
  • If you are interested in the experiment, simply be prepared for the inoperable controls and confusing landscape.

Successes Nonetheless:
  • The palette is dreamy;
  • The excitement of recognizing a melody, or searching for and finding one is real.;
  • If you have an ear for these things the journey is real.

Ultimately:
  • I can't recommend this game; because while it is a success in terms of its experiment it is not a success in its playability.
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Recent Activity
46 hrs on record
last played on May 14
112 hrs on record
last played on May 12
97 hrs on record
last played on May 1
Comments
Jun 28, 2016 @ 7:41pm 
I didn't know you played! We'll have to do some together when I get back on the 7th.