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I'm also getting some level of Soulslike feel from the combat - I chose the hammer at the start, and the amount of commitment you need for each hammer blow makes you really need to understand what each enemy's movement patterns will be - but I bet that feeling would change if I picked something like the twin daggers.
Besides most games that have difficulty settings don't disable achievements on lower difficulties, and even then, there are plenty of acheivements in this game that have nothing to do with how "easy" or not the game is overall, and are skill based.
Also the game literally has Dark Souls death, EXP, and checkpoint mechanics, how is it not like Dark Souls?