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I have added two new perks. The first is "Collection Gangs", which doubles the income from "Additional Collections". The next perk is "Athletics". This gives a small 10% HP boost, increases sprint speed by 25% and quadruples your sprint and swim timers. Your sprint meter will recharge at the same rate, but decrease at 1/4 of the un-perked rate. This makes your character go fassssst
Finally I multithreaded texture decoding on game startup. Before the game would load each texture one-by-one. Now a thread pool loads each file, decodes it, does DXT compression and mipmap generation. Finally it is uploaded to opengl singlethreaded. Because it is multithreaded we can decode a texture while another one is being fetched from disc. This decreases game load time on my maching from ~9.5s down to 1.5s. Disc i/o is still a bottleneck, the speed up is most noticable when the files are cached by the OS.
Above: A part of the world divided into superregions, City Tiles and Suburbs.
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