STEAM GROUP
!#Weaponized Mayhem#! KF2#WM#
STEAM GROUP
!#Weaponized Mayhem#! KF2#WM#
1
IN-GAME
15
ONLINE
Founded
March 30, 2024
Language
English
Location
Germany 
152 Comments
Apr 23 @ 9:55am 
I don't think it's convenient to discuss this here, it's better to send a personal message. My business card is here: https://www.gametracker.com/server_info/66.70.255.73:7972/top_players/
Apr 23 @ 9:36am 
I'll take a look at the logs, but other players can't ban you—they can only kick you if they all vote to kick you.
Apr 22 @ 12:40pm 
If you've been banned, there's a good reason for it, and you were warned before the ban. The next time the map changes, you'll be able to rejoin the server.
Apr 22 @ 12:28pm 
Hello admins! You delegated the ban during the game session to the players - the server will not develop, I know this from experience, since KF1.
Mar 29 @ 1:41am 
!#Weaponized_Mayham#!RPG Server Update:

added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves

added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur

added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss

further adjustments to the Stuck Zed handler to reduce false positives

Map Cooldown set from 10
Mar 29 @ 1:12am 
!#Weaponized_Mayham#!Custom_Weapons/Zeds/Maps Server Update:

added Difficulty Scaler - which allows me to scale various aspects of a ZED based on the number of waves

added Endless Shuffle Gamemode - an endless game mode where every special wave has the same probability to occur

added Custom Bosses - added: Metal_Hans and Hateriarch - can spawn in a boss wave from wave 30 onwards instead of a vanilla boss

further adjustments to the Stuck Zed handler to reduce false positives

I hear you, SinTezStart
Mar 28 @ 9:21am 
Admin plz ban crazy boy map
Mar 25 @ 10:12am 
!#Weaponized_Mayham#!RPG Server Update:

added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.

added Map Cooldown: 2 map changes required to make the map selectable again
Mar 25 @ 10:12am 
!#Weaponized_Mayham#!Custom_Weapons/Zeds/Maps Server Update:

Map Cooldown set from 10 map changes to 5

added Stuck Zed Handler: This system is intended to detect stuck Zeds and either teleport them to a different spawn area or kill them.
Mar 22 @ 8:39am 
!#Weaponized_Mayham#!Custom_Weapons/Zeds/Maps Server Update:
!#Weaponized_Mayham#!24/7_Killzone Server Update:

added a new mutator: Map Cooldown.
This mod removes the currently played map from the map rotation, meaning that the map that was just played can no longer be voted on for the next 10 map changes.

The Killzone server is now offline, and the Killzone maps have been added back to the main server.
Mar 20 @ 2:49pm 
!#Weaponized_Mayham#!RPG Server Update:

I've replaced some Zed Pets

reduced spawns from Banshee

a bunch of price adjustments for traits

and even more adjustments to perk and trait balancing

added Bone Crusher

All player stats and progress have been reset, hopefully this will be the only reset, on the RPG server
Mar 15 @ 1:07am 
!#Weaponized_Mayham#!RPG Server Update:

CostPerValue Increased from 5 to 10

Custom Zed spawns are now fully scripted up to wave 104; after wave 104, the custom spawn script restarts from the beginning, but with a spawn count multiplier of 50

replaced Hans Volter pet with Elemental Fleshpounds as pets

Ragdoll activated by fall and back hits

reduced the spawn count of golden clots

Increased Sentry Turret rocket damage
Mar 15 @ 1:07am 
!#Weaponized_Mayham#!24/7_Killzone Server Update:

Increased Sentry Turret rocket damage
Feb 28 @ 3:04pm 
Introducing a new server:
!#Weaponized_Mayham#!RPG

An RPG server in the style of Weaponised Mayhem.

Since the RPG mod is so extensive, we have lost a few things/mods that we would typically have, either because they are not compatible or because they are not needed since something similar is integrated into the RPG mod.

Perk balancing is almost as default from the RPG mod, so there will be adjustments and player progress will certainly be wiped from time to time.

This server will probably not be online permanently, mainly only online on weekends as long as I am still figuring out the mod.
Feb 27 @ 9:27am 
Server Update:

All Killzone maps have been removed from:
!#Weaponized_Mayham#!Custom Weapons/Zeds/Maps

Introducing a new server:
!#Weaponized_Mayham#!24/7_Killzone

You can find the new server in the server browser by its name.
Or you can open the console and enter the following and then press enter:
open 179.61.251.126:7779

It's essentially the same server as the regular Weaponized Mayham server, but with all the Killzone maps and Fleshpound waves are back.

The difficulty on the Killzone server will be increased slightly, while the difficulty on the regular Weaponized Mayham server will be reduced again to make all the maps more playable.

Player and max wave stats are separate on the two servers.

Sentry Turret prices have been reduced on the regular Weaponized Mayham server.

Auto-healing has been reduced on the Killzone server.

There are still many things I need to adjust, but for now it should work.

Don't forget to favorite the new server.
Feb 18 @ 12:35am 
reduced spawn probability and spawn quantity of QueenCrawlerX, Fleshpound_Hell, Fleshpound_Rusty, Fleshpound_Toxic, Fleshpound_Frozen and Fleshpound_Shock slightly

removed ThermiteBoreEX
Feb 14 @ 4:01pm 
added 10 new Zeds for testing
Feb 13 @ 12:43pm 
increased custom zeds spawn speed slightly

reduced spawn amount of small and weak zed on higher waves
increased spawn amount of big zeds on higher waves
Feb 7 @ 5:25am 
Server Update:

reduced spawn probability of custom zeds in wave 1

reduced spawn probability of QueenCrawlerX slightly

reduced spawn amount of small and weak zed slightly on higher waves

increased spawn amount of big zeds slightly on higher waves
Jan 29 @ 9:39am 
From now on, lurker zeds will only spawn in the player spawn area to prevent them from getting stuck. If that doesn't help, I will remove these zeds completely.
Please let me know if other Zeds often get stuck too.

reduced spawn amount of Goliath_Scrake and Legendary_Puke_Pus

added a few maps, removed a few

If there is a map where zeds often get stuck, please let me know
Jan 23 @ 10:51am 
increased spawn amount of redscrake´s in Scrake special wave

reduced spawn probability of custom zeds in wave 1

There is now a small chance that Hero_Zergling or and QueenCrawlerXg spawn in the crawler special wave

increased spawn amount of ZedBloatKingSubspawn

Removed the 3k AA12 fire shotgun. It reduces FPS too much over time for all players

Removed a few maps and added 10+ new maps
https://www.48675488.xyz/sharedfiles/filedetails/?id=3345909090
Jan 20 @ 1:50am 
I restarted the server.
Jan 20 @ 1:46am 
зайди
Jan 20 @ 1:46am 
админ сервер багнулся
Jan 18 @ 3:48am 
QueenCrawlerX can now spawn from wave 31 onwards

increased spawn probability of QueenCrawlerX slightly

reduced spawn probability of KingShark slightly

reduced spawn amount of Peanutscrake´s in Scrake special wave

Medic HealthPacks are now available in-game and can be purchased from the trader

Removed a few maps and added a few
Jan 16 @ 9:50am 
added QueenCrawlerX. Can spawn from wave 35 onwards, like Kingshark, but QueenCrawlerX and KingShark cannot spawn together in the same wave until wave 80. QueenCrawlerX has 25k less HP than KingShark. So he's not as strong as Kingshark.

added BloatKingSubspawn as normal zed to normal waves

increased the spawn amount of BloatKingSubspawn at BloatKing boss waves

increased spawn probability of vanilla zeds in all other boss waves slightly

increased zed spawns in SpecialWaves
Jan 13 @ 11:16pm 
Игроки не могут увеличить количество зэдов на моем сервере. Общее количество зэдов в каждой волне зависит от количества игроков. Недавно я немного уменьшил количество зэдов, которые могут быть живы одновременно, чтобы улучшить производительность сервера, но это не влияет на общее количество зэдов в каждой волне.
Jan 13 @ 5:50pm 
Админ есть команда где можно увеличить число зедов
Jan 3 @ 1:48am 
added 6 new maps
MountainPass
Silent Hill Old
Stalker-RedForest
ASHES-Reprise
Whiteforest
Arid_Zedlands2
https://www.48675488.xyz/sharedfiles/filedetails/?id=3345909090

increased turret hp and damage slightly, but also increased upgrade price
Jan 1 @ 1:49pm 
а все он умер
Jan 1 @ 1:49pm 
админ зайди пожалуста тут походу мобы за багнулись
Dec 29, 2025 @ 5:39am 
reduced max zed alive even further to hopefully minimise server lag during high waves

increased spare ammunition

reduced the size of zed group spawns
Dec 27, 2025 @ 3:55am 
reduced max zed alive, to hopefully minimise server lag during high waves
+Further custom zeds spawner balancing changes
Dec 23, 2025 @ 4:16am 
changed to a more efficient way of spawning custom zeds, which should hopefully reduce the server load caused by the zed spawner and, in theory, allows me to spawn more zeds at once on maps with smaller spawn volumes.

FYI: If you intentionally place the turret where Zeds cannot reach it, you will be kicked. No warning.

Normally, I don't care if players exploit bugs or glitches as long as they don't lag the server or ruin the fun for other players. But if a turret is placed where no Zed can destroy it and the Zeds kill all the players, the round doesn't end because the turret counts as a player.
Dec 21, 2025 @ 10:23am 
Golden Clot can now spawn as early as wave 6

FleshPound and Scrake SpecialWave is now a little easier

slightly increased the spwan probability of the new zeds

KingShark,Muraika Shogun, NA-PRIME, Tanker Galix and Green Lucoa now Spawn at the beginning of a wave so that the wave is not dragged out for so long (for testing purposes). <-That will make these waves in which they spawn a lot more difficult.

Also, for your information, none of the above-mentioned Zeds regenerate HP, except of course when they spawn in an Up, Up, and Decay special wave. These Zeds just have a lot of HP between 70k and 200k HP.

The problems with the bot that tracks stats seem to be mostly fixed now


Server Performance:
Disabled BFG as a test due to poor server performance
reduced the tick rate of the custom zedspanwer for better performance
Dec 21, 2025 @ 9:03am 
Спасибо за информацию, я посмотрю.
Dec 21, 2025 @ 8:52am 
Последний добавленый отбивальшик багнутый бессмертный мы пытаемся его убить уже пол часа
Dec 20, 2025 @ 5:29am 
Disables the modded boss zeds, they cause too many problems.

added four new zeds
Muraika Shogun
NA-PRIME
Tanker Galix
Green Lucoa

Subscribe to the Weaponized Mayhem collection if you have problems downloading the mods when joining the server.
https://www.48675488.xyz/sharedfiles/filedetails/?id=3214430911
There are currently a few problems with the bot that tracks all stats…I'm looking into that at the moment.
Dec 14, 2025 @ 2:54am 
increased Berserker vampire healing even further
increased vampire healing for all other classes slightly

Increased golden clot spawns overall

rebalanced Scrake and FleshPound special wave slightly

KingShark now spawns later in a wave

increased Sentryturret HP, damage, and some of the upgrade costs

weapons now despawn after 10 minutes

Introducing 27 new Zeds. ♥♥♥♥ my life… more infos in discord

Each of these new zeds was briefly tested and the spawns were then roughly balanced. Any zeds that do not fit the server or cause problems will be removed again. Further balancing is definitely necessary. Please let me know if you find any bugs with the new zeds.

Server stats have been reset.
Dec 4, 2025 @ 7:41am 
Increases the spawn quantity of large zeds from wave 60 onwards, excluding KingShark.
Difficulty changed from suicidal to hell on earth for testing....
Added FleshPound SpecialWave + added all Custom FleshPounds to this SpecialWave
(probably needs further balancing)
Due to Hell on Earth, top wave will no longer be realistic.
Server stats reset will come in the near future, once I am happy with zed spawn balancing..
Nov 22, 2025 @ 2:42pm 
Golden Clot and Sexy Bloat can now spawn in earlier waves.
Sexy Bloat spawn probability increased
KingShark spawn amount reduced
Hero Zergling and Legendary Puke Pus spawn probability and amount increased
Spawn number player count multiplier slightly reduced
Added a few maps and removed a few. Details in the Weaponized Mayhem current maps collection.
https://www.48675488.xyz/sharedfiles/filedetails/?id=3345909090
Nov 20, 2025 @ 12:54am 
Discord server is in the works, there will be an announcement here as soon as it goes live.
Nov 16, 2025 @ 7:17am 
increased SentryTurret Damage, Health and some Upgradecosts
Nov 8, 2025 @ 3:41pm 
reduced the amount and probability of KingShark and Golden Clot spawns
Shorten all special waves
Nov 8, 2025 @ 8:15am 
Slightly reduces the total number of zeds per wave to shorten the wave length a little.
Oct 21, 2025 @ 7:49am 
Added two new Zeds +
Minor adjustment to zedspawner
Oct 5, 2025 @ 3:11am 
doubled max zed alive
Oct 2, 2025 @ 7:55am 
increased difficulty after wave 50
Sep 21, 2025 @ 3:29am 
Removed some maps and added a some maps
https://www.48675488.xyz/sharedfiles/filedetails/?id=3345909090