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PEAK Incompetence peakinc
STEAM GROUP
PEAK Incompetence peakinc
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ABOUT PEAK Incompetence

Creative Source engine nerdery

Doing the impossible... Because we don't know better!

My group dedicated to creating things in various source engine games. Anything goes, from machinima stuff, animations, maps, models, some specific stuff like vscript things for tf2 or l4d2 (currently there's no one who's proficient in those though) or lua scripts for gmod.

Suggestions to co-op some other games (non source too) are welcome, however don't expect those to be often.

Feel free to join the chat, and check out the forums.

Here's also a bit of info related to steam chat/forums notifications and what channels there are in the group chat.
POPULAR DISCUSSIONS
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RECENT ANNOUNCEMENTS
May Forum Happenings
Source Engine Stuff
  • dim sum un has made a Save Report script for GMod, which reports in console any models and addons that they come from, if they do become missing. All of that data was being stored in saves themselves, which is neat. This addon could be good for people who collaborate with others on some GMod projects.

Group Collabs
And speaking of collaborating, there's around 2 months left until The Shadowdance Collab "ends" for this year. By which I mean the deadline for accepting entries to be shown off in the group's collab video. I'm still yet to start making stuff for it myself, so it seems like I'll do it like any good student - the day before the deadline, heh.

April Forum Happenings
General Discussions

Source Engine Stuff
  • I've added an SFM script to my Small tool collection, which is mainly used to fill rig controls for any bones that aren't used by SFM's IK rigs as a measure to fight fps drops that happen when trying to move model bones that aren't controlled by a rig.

  • dim sum un has made an Eye Editor Entity for GMod, which allows to manipulate r_eyesize through it, and that means that it can be selected with SMH and interpolated through it. (say bye-bye to having to manually paste commands for every 0.01 change in world keyframes!)

  • dim sum un has also added an offset trails-like tool for his Smear Effect, which should open up some interesting possibilities for special effects.

  • dim sum un has updated his 3D Particle System Player Tool to support r_particle_timescale, so now that command can slow or speed up them too!

  • dim sum un has made an Alternative Unstretch utility, which is meant to work together with Ragdoll Mover or Stop Motion Helper, which is mainly meant to be used for his next creation, which is...

  • The Body Modifiers for Stop Motion Helper, which allow to separate animating upper body and lower body of some ragdolls. Feel free to check video showcases in his thread to see how it looks like, like animating legs on certain frame intervals, and upper body on other ones

Game Corner
  • I've made an Open Source Game List thread to provide some rundowns and links to various games which are Open Source. (the ones that have their source code open to the public, which allows others to contribute to it). Hopefully some of the stuff I've listed there so far could be of interest to some, though I do find it amusing that all stuff I've got there is somewhat RTS related.

Collabs
  • Just wanted to make a reminder that there's still Shadowdance Collab being open for submissions, along with the previous theme - Temperature Shock Collab, so if you have some free time and the will to try creating something for these, feel free to! Deadline for entries that would go in this year's collab showcase is July 31st, and there will be no extensions for that. I hope I'll make some stuff by then as well, as I seem to be stuck between procrastination and having to work on some other things in the meantime.

6 Comments
Jun 4 @ 9:35am 
i dunno what purpose group comments serve. ig it's a remnant from times when steam group chats worked like IRC chats. so what good it is now? as there's forums and announcements and newer group chat. does anyone know what use can this have other than meme/spam hell like in other groups?
Mar 28 @ 5:26am 
Well, well, well-- if it isn't the consequences of my actions? hehehe, I bow in respect to all of the talented people in this place.. hope i can become one of you one day!
Nov 23, 2024 @ 9:41pm 
Ello Lads,
Oct 30, 2024 @ 5:43am 
yeah we can help with that
Oct 8, 2024 @ 11:33am 
whatever, go my RGM
May 8, 2023 @ 10:02pm 
♥♥♥♥ it, go motion helper
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May 3, 2023