BlueFlytrap
Canada
Currently In-Game
Source Filmmaker
Artwork Showcase
Knee Deep in the Doot
65 5 5
Workshop Showcase
Updated March 27th -Fixed v_superphyscannon_noenv.mdl using wrong materials. -Lowered space on disk. Updated January 22th -Replaced incorrect vtf. My bad. Updated January 20th -Substantially reduced normalmap aliasing at no additional cost to memory. Do no
360 ratings
Created by - BlueFlytrap
Recent Activity
10,060 hrs on record
Currently In-Game
4,491 hrs on record
last played on May 10
500 XP
203 hrs on record
last played on May 10
Feb 27 @ 9:18am 
Probably best place is to make a thread on the PBR workshop page. The goal is to make the stacking method redundant. I myself don't fully know how people utilize PBR, so anything important that's missing in the shader is good to note
Feb 22 @ 2:50pm 
Would be curious to see your thoughts on the new true PBR shader for SFM :steamhappy:
https://www.48675488.xyz/sharedfiles/filedetails/?id=3671463307
Feb 11 @ 10:58am 
just dm me when you can
Feb 11 @ 10:58am 
sup i read your comment on my nokko spradling, think you can help me with what you said about my model? if there ways to improve it i will take it
Dec 27, 2025 @ 4:53am 
Adding because i used your crescent rose model in a doom mod i'm developing and wanted to ask about crediting you appropriately
Jul 18, 2025 @ 2:46pm 
I want to add you because I'm a fan of your work and want to make friends with 3d artists. I also want to have a conversation about how to improve my artwork, can I do that? No is okay, either way best regards